In the middle of a swampy forest, Jim suddenly has to ride up a flight of stairs in a stairlift. Most of these enemies are generically cartoony, but soon some oddities become apparent. This style is readily apparent in EJ2, which first presents the player with figuring out how to run, jump, and attack. “A game’s first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices,” TenNapel says in the Kill Screen interview, adding that for humor to work in a game, it “has to be a gentleman.” That is to say, it should be present in quick spurts. TenNapel, speaking to Kill Screen, described the humor of the series as “a difficult tightrope of satire, innocence, and non-sequitur humor.” The plot of EJ2 is a simple, and much like the plot of the first: save Princess Whats-Her-Name from the evil Psy-Crow, no matter how gross the journey gets. Like the Sonic games, Earthworm Jim started with a character, and that character was meant to be goofier than Mario.
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